Sunday, November 11, 2012

Sunday, May 13, 2012

VGA Final - Summer time!

So the final project for Video Game Art-I was turned in. Instead of taking renders I decided to make a quick video of the perspective screen to show it off in action.

Sunday, April 15, 2012

Lego A-wing

I've got some renders of my low-poly A-wing! The 1st render is my high_poly on the left and my Low_Poly on the right. 



Wednesday, April 4, 2012

Lego A-Wing

I started work on my low poly lego A-wing and have it ready to go, tomorrow I'll start working on my high poly version and then start baking all the maps needed for it.





Thursday, February 16, 2012

Ultimate Crate Assignment

The Instructor assigned us to create the most over the top crate we can think of and then model it. This is to teach the class how to bake normal maps to stuff that isn't mostly flat.

I started to model the high poly model, but there is a long way to go before it'll be done.

Here's what I've got so far.




Saturday, February 11, 2012

Tileable Texture Final Turnin

So, after working on photoshop and playing with specularity/gloss/light colors, I have these. Just remember, this is still just a 1 polygon plane.





Thursday, January 26, 2012

Video Game Art Assignment 1

 The assignment for the class was to build the following floor tile so that we can take mapping textures and put these on the floor all nice and tiled.
So I built mine and here it is.