So, after working on photoshop and playing with specularity/gloss/light colors, I have these. Just remember, this is still just a 1 polygon plane.
Saturday, February 11, 2012
Saturday, February 4, 2012
Thursday, January 26, 2012
Video Game Art Assignment 1
The assignment for the class was to build the following floor tile so that we can take mapping textures and put these on the floor all nice and tiled.
So I built mine and here it is.
Thursday, November 17, 2011
Saturday, August 6, 2011
Friday, August 5, 2011
I AM THE MASTER!!!!!!
Ok, it was like a light-bulb flipped on and I was working at warp speed. I figured out (with sage advice from the instructor, thank you Collin!) how to export from mudbox and I was making all kinds of cool stuff.
Monday, August 1, 2011
Ran into some issues tonight
I tried merging the shell parts back into the default swampy scene and they were scaled super small. When I re-scaled them back to fit swampy, it broke the displacement maps and normal maps. Not sure what I'm going to do about that. I might import everything into mudbox at the same time and see what happens. Which brings me to the issue of the dragonfly wings. I modeled them, uvw unwrapped them, got them into place, and basically got them ready to be imported into mudbox. Here is how they look with everything else.
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