Saturday, February 11, 2012

Tileable Texture Final Turnin

So, after working on photoshop and playing with specularity/gloss/light colors, I have these. Just remember, this is still just a 1 polygon plane.





Thursday, January 26, 2012

Video Game Art Assignment 1

 The assignment for the class was to build the following floor tile so that we can take mapping textures and put these on the floor all nice and tiled.
So I built mine and here it is.
 

Thursday, November 17, 2011

This isn't 3d Modeling...

This is what I'm about to turn in for my third project for my Digital Imaging class.

Friday, August 5, 2011

I AM THE MASTER!!!!!!

Ok, it was like a light-bulb flipped on and I was working at warp speed. I figured out (with sage advice from the instructor, thank you Collin!) how to export from mudbox and I was making all kinds of cool stuff.





Monday, August 1, 2011

Ran into some issues tonight

I tried merging the shell parts back into the default swampy scene and they were scaled super small. When I re-scaled them back to fit swampy, it broke the displacement maps and normal maps. Not sure what I'm going to do about that. I might import everything into mudbox at the same time and see what happens. Which brings me to the issue of the dragonfly wings. I modeled them, uvw unwrapped them, got them into place, and basically got them ready to be imported into mudbox. Here is how they look with everything else.