The 1st is the full thing rendered in 3ds max with no lights, the second is the low res version with a normal and displacement map on it. something weird is going on in the second, but I might be able to work that out this week.
Sunday, July 31, 2011
I've got Swampy's shell done!
Well, here is what I've done tonight.
The 1st is the full thing rendered in 3ds max with no lights, the second is the low res version with a normal and displacement map on it. something weird is going on in the second, but I might be able to work that out this week.
The 1st is the full thing rendered in 3ds max with no lights, the second is the low res version with a normal and displacement map on it. something weird is going on in the second, but I might be able to work that out this week.
Swampy
These are renders I'm going to use so I can plan where I want to put exoskeleton/carapace pieces over Ol' Swampy.
Friday, July 8, 2011
Thursday, June 30, 2011
Ammo Room Again!
I unwrapped just about everything in the scene, but I've only created textures for the ceiling beams, the metal roof, and the table.
Friday, June 24, 2011
Ok, this is the real final pass
I didn't like how orange the rust was looking, and I figured out how to add the elemental power look to it.
Final Pass
Well, my idea of creating a light with volume effects inside the pillar with noise in order to make a glowing effect didn't work, and after spending about 20 hours on something I couldn't use, I decided to weather the metal part more.
Tuesday, June 21, 2011
3rd pass
Still adding rust to the top portion.
I'll add in more rust on all the faces that aren't flat, and then I'll create cracks for the marble base, and to finish off I'll bake in another light pass and then I think I'll be done.
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