Thursday, November 17, 2011

This isn't 3d Modeling...

This is what I'm about to turn in for my third project for my Digital Imaging class.

Friday, August 5, 2011

I AM THE MASTER!!!!!!

Ok, it was like a light-bulb flipped on and I was working at warp speed. I figured out (with sage advice from the instructor, thank you Collin!) how to export from mudbox and I was making all kinds of cool stuff.





Monday, August 1, 2011

Ran into some issues tonight

I tried merging the shell parts back into the default swampy scene and they were scaled super small. When I re-scaled them back to fit swampy, it broke the displacement maps and normal maps. Not sure what I'm going to do about that. I might import everything into mudbox at the same time and see what happens. Which brings me to the issue of the dragonfly wings. I modeled them, uvw unwrapped them, got them into place, and basically got them ready to be imported into mudbox. Here is how they look with everything else.



Sunday, July 31, 2011

I've got Swampy's shell done!

Well, here is what I've done tonight.

The 1st is the full thing rendered in 3ds max with no lights, the second is the low res version with a normal and displacement map on it. something weird is going on in the second, but I might be able to work that out this week.


Swampy

These are renders I'm going to use so I can plan where I want to put exoskeleton/carapace pieces over Ol' Swampy.