Tuesday, March 29, 2011

Renders from the compound object assignment!

Well, I've been waiting for the first scene to render for over an hour, and it's about 40% done. I'm going to let this one finish during the night and then turn off the blobmesh that I think is trashing my PC. While I'm waiting though, I'll just go over what I did for the scene. I started with the skull, by creating a sphere, stretching it a little to make it more oblong, then I started using other spheres on it, all being proboolean added to it. Once I got the shape very close to what I wanted, I converted it to a poly and rotated and moved the bottom jaw part.

I then added the kiss of death by adding a blobmesh to it. That thing, as well as the raytrace reflective material I added on it has brought my PC to its knees.

Then I started with the bones. I took a sphere, used taper, squeeze, stretch, and tweeked it until I got it to a shape I wanted, then move/copied it, rotated the copy, then copied another that I modified a little more the the middle part of the end. I then proboolean added them all together. After that I move copied it and then rotated the copied end 180 degrees. Then I converted both to poly's and then removed the verts in the middle part, and then connected them into one object. Then I modified it with tapers, squeezes, and stretches until I got about what I wanted.

I added materials to the skull and bones and then set up the three point lighting.


I'll update this post or make another one when the first scene is done rendering.

Tuesday, March 22, 2011

Ideas for this weeks project.

Well, the week off made me forget half of what we went over in class last, but I was jotting down ideas for my assignment and decided to just scan it in as an update.


Friday, March 11, 2011

Lathe and Loft!

Well, we went over lathe and loft stuff in class this week, and I've made some interesting things with those tools.