Thursday, June 30, 2011

Ammo Room Again!

I unwrapped just about everything in the scene, but I've only created textures for the ceiling beams, the metal roof, and the table.





Friday, June 24, 2011

Ok, this is the real final pass

I didn't like how orange the rust was looking, and I figured out how to add the elemental power look to it.





Final Pass

Well, my idea of creating a light with volume effects inside the pillar with noise in order to make a glowing effect didn't work, and after spending about 20 hours on something I couldn't use, I decided to weather the metal part more.





Tuesday, June 21, 2011

3rd pass

Still adding rust to the top portion.




I'll add in more rust on all the faces that aren't flat, and then I'll create cracks for the marble base, and to finish off I'll bake in another light pass and then I think I'll be done.

Monday, June 20, 2011

2nd pass

I've started the second pass on the project, and I've started the weathering process for the metal portion of the pillar.




I noticed that there were still some portions that were being mirrored so I separated, broke them apart, flipped them and set them near where they were supposed to be. Here it is rendered to a texture.

I noticed while I was rendering these that part of the beveled trim of the pillar didn't have the correct smoothing groups assigned, and I didn't like how flat gray the metal looked, so I changed the output levels of my sky map that I had assigned to the raytrace reflection and I corrected the smoothing problems on the front side (I'll have to check the back side tomorrow.)

Also, I think the lighting is a little too harsh, so I might add a skylight to soften the whole scene up.


Sunday, June 19, 2011

This is my 1st pass with the avatar pillar project.

I'll probably make a new texture for the brushed metal that I used for the non-weathered metal top portion of the statue. I think the marble base is coming along pretty good too. I'll add in some bump, and then paint in some cracks and pock marks as well as testing out some alpha in a couple of the corners to make it look like they are worn off a little. We'll see.



Here it is rendered to a texture.


Friday, June 17, 2011

UVW Unwrap textures applied to a low res model.

The instructor gave us a texture template and a model and we were supposed to unwrap the model in a way to put the texture on it.





Sunday, June 5, 2011

Work on my independent project progressing

I remodeled the tail section of my spaceship and I'm happy with what I've been able to get so far.



Saturday, June 4, 2011

Ammo Room Stool

The assignment this week was to take a model and put materials on it and just experiment using all the different settings.

I was also supposed to render the object as a texture and then use that texture as the material on the object.



The one on the left is the one with both materials baked into one texture, the one on the right was what I used to UVW unwrap in order to render the texture.